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Old Apr 20, 2007, 08:30 PM // 20:30   #241
kdj
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I absolutely love hard mode just went to farm sunspear points outside bone palace, aleady got the spearmarshal title ^^ got like 10 golds and alot of nice mods too..

btw, is Legendary spearmarshal the max title in the track?

Last edited by kdj; Apr 20, 2007 at 08:33 PM // 20:33..
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Old Apr 20, 2007, 09:53 PM // 21:53   #242
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Quit whining.

I am beginning to think this whole forum is populated with negative people that just LOOK for reasons to whine, bitch, and moan as opposed to finding solutions for themselves.

If you are riled up just because ANet changes THEIR game that THEY own, then just quit. No one cares if you leave.
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Old Apr 20, 2007, 10:09 PM // 22:09   #243
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Can't we all just get along?
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Old Apr 20, 2007, 10:29 PM // 22:29   #244
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we can turn off capes!!! yay!
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Old Apr 20, 2007, 11:53 PM // 23:53   #245
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I farm. Its what I do. Because, quite frankly, there is nothing else for me to do. I am very happy about hard mode, but why nerf solo farming? This will not even be close enough to make me quit, but I would really like it if this is a glitch.
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Old Apr 21, 2007, 12:04 AM // 00:04   #246
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i think the trade off was

good bye green equipment
hello 3x more gold equips in hard mode

I've seen so much gold drops even in great northern wall, so you could say that farming is still very much alive. Only farmers have to adjust to the new style.
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Old Apr 21, 2007, 12:25 AM // 00:25   #247
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Quote:
Originally Posted by Mr Jazzy
Quit whining.

I am beginning to think this whole forum is populated with negative people that just LOOK for reasons to whine, bitch, and moan as opposed to finding solutions for themselves.

If you are riled up just because ANet changes THEIR game that THEY own, then just quit. No one cares if you leave.
Welcome to the forums! Where people whine, bitch, and moan! This is normal so if you don't like the bitching then just skip over those posts and don't read them!
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Old Apr 21, 2007, 01:44 AM // 01:44   #248
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Default cant wait to try but why this?

If they dont mind us farming for bling bling why the this change? Gaile said they didnt mind the odd farm and if this was the case why has the cash drop not changed or has it? Why not just do somthing about the cash rate instead of this solution and mass nerf bots.Im just trying to understand and I do realy like the hard mode idea in ascalon.Also dose any think matrials will go up in price?
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Old Apr 21, 2007, 02:29 AM // 02:29   #249
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Gaile talks as if she thinks that the drop rate has been scaled up and not down which would have been great, but it hasn't.

Gaile it has been scaled DOWN.

if this is a glitch please look into it and fix it anet. Scaling up for groups would work so much better and everyone would be happy.

Also the repeated map entry has removed farming code... Well the drops I get now are worse than when I had active farming code so bring back the good drops and farming code if that's how it's going to be o_O I say
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Old Apr 21, 2007, 03:31 AM // 03:31   #250
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First thing I just did coming home from work was check the guildwars.com update page. I was met with a happy surprise:

Update - Friday April 20
Loot Changes

* Adjusted the following items so that they are now exempt from loot scaling:
o Skill Tomes
o Scrolls
o Dye
o Rare materials, such as Ectoplasm
o Gemstones from the Domain of Anguish
o All other rare (gold) items
o All unique (green) items
o Special event items



It seem the only things effected by the loot scaling are the crap merchant-sell items: whites, blues, and purples. Everything else drops the way they are supposed to again. Happy day.
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Old Apr 21, 2007, 04:28 AM // 04:28   #251
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did anyone see Gaile's explination?
Quote:
Originally Posted by Gaile Gray
Some players have been concerned about the loot scaling aspect of this week's update. They wonder whether the fact that drops are scaled according to party size will substantially affect their gameplay experience and whether it will impact upon their ability to acquire wealth in the game. We asked the design team for some insight into the design of and the intent behind loot scaling, and found out a lot of interesting reasons for its implementation, including how the changes that have been a point of concern are readily addressed within the very system itself.

The bottom line is that ArenaNet's goal is to make it easier for normal players to make money while redirecting the efforts of the expert farmers to a way to continue to reap rich rewards without having a harmful effect on the overall game economy. The loot has not been scaled across the board. Instead, the loot scaling is selective, and it preserves a means for the high-end farmer to make money.

But let's hear it from the design team itself, with this latest Dev Update:

Why would ArenaNet make changes that impact solo farming?

ArenaNet understands that people enjoy playing Guild Wars in many different ways, and our goal is to make each of those ways fun and rewarding. Solo farming sometimes becomes a controversial issue because it can damage the game for other people. In those cases, ArenaNet tries to keep the game fun for everyone while still providing fun and rewarding play for solo farmers.

A major theme of our most recent update is that the game should be friendlier and more rewarding for casual players, including casual solo farmers, and that the most advanced farmers should differentiate themselves from the crowd not through the amount of gold and common loot that they farm directly from monsters, but instead through the amount of gold that they can get from selling rare items to other players (directly or through traders).

That's a very important distinction. Advanced farmers are always going to earn more money than their more casual counterparts. There's nothing wrong with that. When farmers earn their money by finding valuable items and selling them to other players, they're making the game more enjoyable for everyone. They're facilitating trade, and the gold they acquire from doing so is gold that was already in the game. It's only when solo farming introduces a huge influx of new gold into the economy that it becomes a problem.

Because of the way that Guild Wars loot system worked, solo farming traditionally generated at least eight times as much new gold per participant as playing in a party did. And because solo farmers were motivated to farm only certain specific groups of easily exploitable monsters, they could often generate not just eight times as much, but 10, 20, or 30 times as much loot per hour as everyone else. Even more problematic was that the activity that they were performing was easy for professional gold farmers to automate, so if a single solo farmer could generate 20 times as much loot as the average player, then a network of ten computers running bots could generate 200 times as much loot. This huge influx of new gold caused inflation and made it harder for casual players to afford the items they wanted. In order to contain this problem, ArenaNet periodically added code to prevent monsters from being exploited, for example by adding complexity to the monster AI. But these types of changes made the game less fun for other players.

With the introduction of Hard Mode, we took a look a fresh look at normal mode to see how we could make the game friendlier for normal players. One thing we really wanted to do was to remove some of the advanced AI from normal mode -- things like monsters scattering from AoE, refusing to gather around individual characters, and fleeing or kiting players -- that we had originally introduced to contain botting. But in removing them, we needed to be sure that we weren't reintroducing exploits that would allow professional farmers to destroy the game's economy.

The answer to these problems was to somewhat scale loot according to party size, to bring the direct gold rewards from solo farming more into line with the rewards from other ways of playing the game. But we still wanted solo farmers to have an edge, since solo farming can be a fun way to play and a major reason why people engage in solo farming is to make more money. So we kept the direct gold rewards somewhat better for solo farmer than for people in parties, and then we added new loot which is very valuable to other players and which is exempt from loot scaling, so that solo farmers can farm this loot more effectively than other players and earn money by selling or trading it. Thus, our goal is that solo farmers can still earn as much money as they did before, but they'll have to earn it in different ways. Instead of looking for things to sell to merchants, solo farmers should now be looking for things to sell to traders or other players.

How does loot scaling work?

Without loot scaling, solo farmers received every loot drop, whereas people who played in a party received only a fraction of loot drops. Thus, solo farmers received up to eight times as much loot for killing the same group of monsters. With loot scaling in place, solo farmers still get more loot than people who play in parties, but the gap is less severe than it was before. It is impossible to quantify precisely how much less because it depends on the type of loot farmed and involves some randomness, but here are some rough guidelines:
People who play in normal size parties, including parties of heroes and henchman, will see no difference at all from loot scaling. At the same time, they will notice that normal mode is now much easier to farm, and that the introduction of Hard Mode provides a place they can play where the loot is better than ever before. Thus, people who play the game primarily in parties will simply make more money than they previously did.
People who periodically enjoy farming solo (with no heroes or henchmen) but are casual about it are also likely to see an improvement. They'll find that solo farming is much easier than it was before, because monsters don't have the anti-farming AI that they used to have, and because the game no longer prevents players from repeatedly farming the same monsters over and over. Many types of builds that didn't work in the past, or that haven't been effective since the earliest days of Guild Wars, can now be used for solo farming. Thus, casual farmers will find the game much easier to farm than it was before, and that they can earn more money than before even with loot scaling in place.
People who were advanced solo farmers and who were earning vastly more money through solo farming than through playing the game normally will see the full effect of loot scaling. They will earn less gold and common loot from solo farming than they did in the past. The loot scaling for gold and common loot is not linear with the number of players in the party, and it includes an element of randomness, so while the difference is not easy to quantify, it is by no means a factor of eight. Advanced solo farmers may now earn about twice as much gold and common loot from farming solo as they would if they farmed in a party. While gold and common loot are thus reduced for these players by loot scaling, certain other types of loot are completely unaffected. For example, Skill Tomes are completely unaffected by loot scaling, so they still drop eight times as frequently for solo farmers than they do for people who play in parties. Thus, advanced solo farmers will find that certain types of farming are still extremely productive for them, but they may have to change what and where they farm if they want to earn as much money as they did before.
If ArenaNet makes it harder for players to farm, doesn't that drive players to purchase gold for cash from the professional farmers?

ArenaNet's goal is to make it easier for normal players to make money, so that they can buy the things they need without having to purchase gold for cash, and then to redirect the farming activities of the most advanced players so that the way they make money is by selling things to other players rather than by introducing a flood of new gold into the economy.

Here's how we've made it easier for normal players to make money: we removed the advanced AI behaviors from normal mode that slowed down the rate at which people could kill monsters there, we removed artificial barriers to casual farming such as certain farming builds not working or the game penalizing repeated farming of the same groups, we provided somewhat more gold and triple the number of uncommons and rares in Hard Mode, and we introduced entirely new types of loot.

Here's how we've protected the economy from a flood of new gold: advanced farmers and professionals who choose to farm for new gold (as opposed to things they can sell to other players) will only make perhaps two or three times as much gold per hour as normal players, whereas in the past they made at least eight times as much, and by finding specific exploits they sometimes made 10, 20, or 30 times as much gold per hour as normal players.

Here's how we've provided a new way for advanced players to make as much money as they did before: by introducing new items which will have a high demand from other players and thus high trade value, and then by making those items completely unaffected by loot scaling, so that solo farmers still have very effective ways to make a lot of money, but so that they make their money without hurting the game's economy.

Will ArenaNet make additional changes to the loot scaling system?

We constantly monitor the game to ensure that people are able to make good rewards for playing. Originally the list of items that were exempt from loot scaling was limited to newly introduced Hard Mode items. However, after reviewing player feedback and analyzing play logs from the past 12 hours, we've decided to make a broader range of items exempt. We want players who enjoy solo farming to have a wide variety of things that they can enjoy farming. Thus, with today's build, all of the following types of items will now be exempt from loot scaling:
Skill Tomes
Scrolls
Dye
Rare materials
All rare (gold colored) items
All unique (green) items
Special event items
We hope this information is helpful and welcome your questions and comments.
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Old Apr 21, 2007, 04:33 AM // 04:33   #252
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Quote:
Originally Posted by Flapper McSparkles
First thing I just did coming home from work was check the guildwars.com update page. I was met with a happy surprise:

Update - Friday April 20
Loot Changes

* Adjusted the following items so that they are now exempt from loot scaling:
o Skill Tomes
o Scrolls
o Dye
o Rare materials, such as Ectoplasm
o Gemstones from the Domain of Anguish
o All other rare (gold) items
o All unique (green) items
o Special event items



It seem the only things effected by the loot scaling are the crap merchant-sell items: whites, blues, and purples. Everything else drops the way they are supposed to again. Happy day.
after reading Gaile's post it make more sense on the change and what ANet hope to accomplish. Let see if the economy go as intended. Thanks for the explanation.

Last edited by sumasage; Apr 21, 2007 at 05:03 AM // 05:03..
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Old Apr 21, 2007, 04:35 AM // 04:35   #253
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Quote:
Originally Posted by Series
Why should people in groups be punished by getting less drops than if they went out by themselves? If you solo it, go ahead! You don't need a group, the update made soloing easier, and you wouldn't make any less money than if you were in a group. So go ahead, do it faster and easier. You wont be rewarded for using your little skill exploitation anymore however, but you are still 100% free to do so and you are NO LONGER PUNISHED for choosing to do so (the anti-farming code was removed).
The anti farming code means nothing. Ive never farmed enough to get that message. I just do it to get enough for what I need. Now I cant do that. I would have to fam 8 times as long to get the same amount and this is ridiculous. And groups WERENT punished in any way before. They still get the same amount of drops. But now those of use who dont like pugs suffer. So we ARE being punished.
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Old Apr 21, 2007, 04:37 AM // 04:37   #254
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Quote:
Originally Posted by Mr Jazzy
Quit whining.

I am beginning to think this whole forum is populated with negative people that just LOOK for reasons to whine, bitch, and moan as opposed to finding solutions for themselves.

If you are riled up just because ANet changes THEIR game that THEY own, then just quit. No one cares if you leave.
Anet cares. without us they have no game. WE are the customers.
I get so sick of people telling others to quit whining. we are simple stating our opinions. If you dont like stop reading the forums.
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Old Apr 21, 2007, 04:58 AM // 04:58   #255
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Quote:
Originally Posted by Dscrilla
did anyone see Gaile's explination?
http://guildwars.incgamers.com/forum...d.php?t=449707
Thank you for posting that.
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Old Apr 21, 2007, 05:55 AM // 05:55   #256
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Yay! No more flaming farmers, haha, j/k. But seriously, just another example ANet listening to the cries of the community. Maybe they're not so bad after all, lol.
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Old Apr 21, 2007, 07:35 AM // 07:35   #257
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Quote:
Originally Posted by byte1
you are missing the point... I personally am farming for the gold not a darn title farming for the green.. not a title... farming for the ecto not a title..I could give to crap loads for the title I want the loot.. I like hard mode... they could have left normal mode alone though... bad move Anet.. losing a 2 year vet. and if this is how GW2 will be .. time for me to move on
Sorry to say I agree. I am a part time player who actually likes spending time solo farming as I do not have the time or patience to deal with farming groups. If it was a bad thing to be capable of soloing tombs, trolls, or other and that was your gig...well if this is the punishment then I'm fine moving on to another game. I am sure, to some folks point, that ANET is not concerned about this much at all. After all, we are SOLO. This just means a group of 8 folks in a farming operation somewhere overseas can still capitalize on the drop NERF and solo players who are legitimately enjoying the payoff from SOLOing areas are getting the short stick. So be it...it's easy to walk away from a $50 game anyway...
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Old Apr 21, 2007, 07:45 AM // 07:45   #258
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Quote:
Originally Posted by brian78wa
Ever heard of freedom of Speech?
ever heard of privately owned forums?
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Old Apr 21, 2007, 08:05 AM // 08:05   #259
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Well I've cleared out several areas in hard mode - no rare golds one or two purples very little cash. Totally pointless and prophetless.

I've done my solo run which without farming code usually netted me at least one rare gold - 5 runs later not one gold whatsoever, so the claim that gold drops are back to normal is balony

I'm not an advanced farmer, I don't farm greens or ectos, I just occasionally if I need cash (cos let's face it you don't get enough playing the game for simple max armor) do some solo runs of kryta and make a modest amount but enough to keep me going.

Now I'm stuffed. I dont' want to be forced to create builds to farm UW or greens. I want to be able to make a bit of cash occasionally for myself, but no now I can't, even in hard mode.

I'd look at that exempt list again if I were you Anet and check out the rare gold drops cos they stink now. My drops are worse than the worst farming code I ever endured.

I have never bought gold and never will, I worked for every gold I have. but a lot more people will be driven to ebay. All this update has done is promote the bots and send more real life cash to their owners, I bet ebay gold prices go up now... Way to go

Last edited by Abarra; Apr 21, 2007 at 08:07 AM // 08:07..
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Old Apr 21, 2007, 09:11 AM // 09:11   #260
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Quote:
Originally Posted by Miral
ever heard of privately owned forums?
Think I care if theyre privately owned forums? Anet needs to be aware of how people feel. and if what they are doing makes people want to leave they should know that. Im not saying im one of them but I have been thinking about it myself. This game is becoming more and more unenjoyable for alot of people. If I want to go and farm by myself I should be able to without being punished. They say that all this stuff is exempt from the loot scaling but I havent seen it. Ive been doing my smite runs which I ocassionally do. out of 5runs I got 0 ecto 0 golds and only got 300g profit. Ya sure sounds like theyre exempt to me.

People say that were whining about this. The only reason this happened is because people were whining about solo farmers. So once again the REAL whiners ruin it for others. Just like the SR nerf. The rest of us just want to be able to play the game the way we want to. Not being forced to play it the way they want us to.
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